Thanks for your support guys!
Yes, although my voice isn't exactly made for the task and I had a sore throat for the following week as a result. So we're still looking for someone who might be more suitable for the actual ingame voice lines.
As for the alpha: We're currently migrating our community discord, so early January at the latest everything will be back up and running. Either way, I am working on an adaptive soundtrack (which reflects the gameplay situation in realtime) which I will need to scientifically evaluate. So at that point I will pester as many people as possible to play it and give their feedback.
I'm in 7th semester, this is our bachelor thesis. I'm actually studying something different from the rest of my team (their course is called "Animation & Game", which ranges from concept art over 3D modelling to animating & programming, vfx and so on, depending on what you specialize in). Each semester they form teams of 3-5 and are given a vague subject on which they either develop an animation short, game or anything in between. The choice of engine or software is entirely up to them; the point is to have a finished project by the end of the semester, planned and executed within a simulated "indie team" environment.
I on the other hand studiy "Sound & Music Production" and occasionally contributed to some of their projects. But I've made the experience that working closely together as an actual team member is beneficial in every way.