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DM_ExtinctionCity

UDK Unreal Engine Deathmatch

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#21 FRAG

FRAG

  • 6,274 posts

    Not your normal S'H'A'R'K

Posted 22 April 2014 - 19:43

Are you not using nav mesh for not movement? Would allow them to adapt to their environment better then pathnodes
(unless of course this is a scripted event which just ignore me :P )

[FRAGleveldesign.com] "The home of FRAG"

76561197980033738.png

 


#22 Coco puffs

Coco puffs

  • 1,278 posts

    Gets the JOJ done

Posted 23 April 2014 - 21:10

I think I'm only allowed to use path nodes in this project :P, and its okay I guess xD

 

UPDATE: Added a Kismet elevator that takes you to a second floor of a building in the Alley area.

Updated all my pathnodes so that I can try to get a really good bot movement course. 

All the bugs are basically "resolved", but I'll make it green when I'm really done with the map. 

Trying to get a good map preview right now...(photos, video, etc.)

 

EDIT: Updated map file and added a exe file to play on.


Edited by Coco puffs, 23 April 2014 - 21:54.

Because he's the American LDT deserves, but not the one it needs right now.





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