The scoreboard will be where it is usually. I may truncate the scoreboard for these individual spectator areas (or set them up as if they are billboards so you can still see them outside).
Posted 04 May 2014 - 00:03
Posted 04 May 2014 - 16:12
I guess I worded it poorly. I was meaning to say that yes, each area may have its own scoreboard.
Posted 03 June 2014 - 06:48
UPDATE: I got past my mapper's block (like... like a writer's block) and knocked out the first office room. I don't intend to individualize every single cubicle in the more open area, but detailing these rooms feels like a nice touch.
The most detail I'll be doing with the cubicles later on is maybe slightly altering angles on monitors and such, empty or full trashcans, and a soda can or box of folders here and there.
Posted 03 June 2014 - 14:38
"If you cry because someone on the internet calls you a retard, you are a retard and should not be on the internet." - Psycix
Posted 03 June 2014 - 18:44
UPDATE: Thanks to a little brainstorming with Bob, I'm going to be adding a bit more length to the track with a nice twist.
This is a very rough version that I will smooth out and tweak before resuming on actual aesthetics.
The green/red sign is a placeholder. When the race starts, it displays as red to indicate not to enter. It flips to green 20 seconds after the race has started to indicate you are now supposed to drive in.
Here is how the track works now: You do the first lap normally, cross the starting area, drive into the new portion of track, race up the hill and past that curved section, a u-turn back onto the original track, race down past the cafe and the rest back to the start (THEN you finish the race).
I plan for the curved section to use collision posts (and invisible barriers) that close off an open plaza area that is in-front of say... a movie theater or something.
Posted 01 July 2014 - 19:16
UPDATE: I took a bit of a break from working on this remake (if you didn't notice because of the absence of... well updates). I'm back to working on it and have finished detailing the last two of 3 special office rooms. All that is left now is the lounge/breakroom and the cubicles on the main floor.
It is meant to look as though maybe two employees were fired/moving to a different workspace and is temporarily used as storage.
The highest tier office room. They have their computers built into their monitors, neato. Oh, and of course giant screens for video conferences from the comfort of their desk.
Posted 11 July 2014 - 00:54
I'm going to be taking a bit of a hiatus from this map. Meanwhile, I'm working on a much smaller project so I don't feel like I'm stuck and can even start to get into modeling.
Posted 22 September 2014 - 03:05
I worked a bit on this remake. It occurred to me suddenly what I should make that smash-able corner: I'm going to make it a pizzeria of some sort.
This will function as another spectator area. You can not enter the outer area (the benches and such). You are restricted to being behind the counter and inside the work area, but this gives you a front-row seat to any jeeps racing through.
I'm going to finish up Holo Wreck first, but this is just a quick mapping of that building so I don't forget the idea.
- Hardcore Bob and loz like this
Posted 23 September 2014 - 15:53
That is a cool idea and concept, but i assume driving through this glas will also have a slight disadvantage because you drive into the benches and so on and they collide with your car
Posted 24 September 2014 - 05:20
The glass and benches is all debris. You can not actually hit them. Instead I use a clever system of triggers to make it seem like you are hitting them to break them.
I've said before that the glass works this way to simulate you actually crashing through. The benches will each have a trigger box around it that if touched will send out an output to break that specific bench.
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