I'm going to take on fixing this map up to play nice and to look nice.
My goal is to widen certain areas at/near the start to prevent clusterfucks (the track will mostly be the same width everywhere else), have the S bend to allow corner cutting at the cost of some slowdown (think of smashing through a store like in Flatout 2), and overall the theme will be city/slums.
The spectator area will be a slums sort of area while the track/upper area is a nice cityscape. The good thing about this map is I can do more and have better optimization capability because this map is possibly the smallest of all GMR maps (that is a race map).
I spent all night messing and fucking with Hammer and how fiddly it is to get this:
It is to be a sort of water dump. It even has bits of debris that will constantly float through it and be cycled back.
You can't interact at all with the debris, there are triggers to push the debris through the water (which is invisible in this case to allow for the nicer water surfaces), AND it looks rather nice as the centerpiece to the map once I tidy it up a bit and get into the final phases of remaking this map (like textures).
Feedback and suggestions are welcome!