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gmr_ldt_tripdeck_re

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#1 Showfur

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Posted 11 March 2014 - 02:32

I'm opening a new thread to post only stuff relating to my remake of Triple Decker.

 

I'll start off with posting pics of progress done so far:

 

http://steamcommunit...s/?id=237179083

http://steamcommunit...s/?id=237179096

http://steamcommunit...s/?id=237179090

http://steamcommunit...s/?id=237179157

http://steamcommunit...s/?id=237179164

http://steamcommunit...s/?id=237179103

http://steamcommunit...s/?id=237179114

http://steamcommunit...s/?id=237179136

http://steamcommunit...s/?id=237179125

 

Obviously I'm going with a high-way theme, as you can see.  I am almost done with the gas station itself (all it needs is the coolers in the back).  Also, the hand dryers work by playing a sound when pressing the button on them.  The gas station will feature some muzak on a loop.

 

The track itself I am finished with, it just needs supports and off-ramps that branch from the track that will be blocked off in one way or another.  Also to be added is a 3D skybox of a tangle of other highways.

 

I am thinking about making my own textures for a sign to name the highway something like "Pointless Highway" to make it obvious how terrible of a highway it would be in real life (it goes in a loop, pretty much).  I am going to also (maybe) make a couple custom fake ads for inside the gas station (Durritos, as an example).  Also, I'm naming the gas station Big Gas with its own custom sign texture and logo.

 

Aaaaaand last but not least, I will put in a ventilation duct maze that you can get to from the cooling room in the gas station (this will work as just teleporting you there and then teleport you back when you finish, as well as a small reward that gets triggered, like changing the muzak to something else for a bit).

 

I'm open to any suggestions as to what the reward can be for completing the maze, as well as suggestions as to what the music can be changed to upon completion!  Suggestions on what the muzak can be are also open!


What, I don't think my handwriting can be done through typing, you know.

#2 Axenstedt : d

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Posted 11 March 2014 - 09:12

Getting rid of the orange/grey textures from tripdeck ? best idea i've seen so far !



#3 Daniel

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Posted 11 March 2014 - 23:02

Sounds really great so far :D Can't wait to see the final map on the server



#4 Eclipse

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Posted 12 March 2014 - 05:10

I just hope it doesn't include any horrible creatures or traps along the way.


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#5 Showfur

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Posted 12 March 2014 - 07:48

Nah, just a giant duct maze.  I just need to figure out what the reward music should be.


What, I don't think my handwriting can be done through typing, you know.

#6 Ministry

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Posted 12 March 2014 - 10:24

That actually looks pretty nice showfur


That Australian guy!

#7 Pandaboy

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Posted 12 March 2014 - 11:10

It's looking really good, Wish all maps had this amount of effort put into them :3

 

keep up the awesome work ^^



#8 OYNO

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Posted 12 March 2014 - 15:47

So detailed...love it  :lol:

SIiTFjq.gif


76561198039059249.png

 

Depressed? Van Gogh only sold one painting when he was alive.


#9 The Meta

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  • LocationWales

Posted 12 March 2014 - 18:34

If this is put in, I'm gonna miss the orange and grey :'(


76561197979270420.png

 


#10 Hardcore Bob

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Posted 12 March 2014 - 20:58

Keep both? :D

(No)


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#11 Daniel

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Posted 12 March 2014 - 21:25

Keep both? :D

(Yes)

 

Fixed



#12 Showfur

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Posted 12 March 2014 - 21:37

Well there is still orange and grey if you think about it.  The road being the grey, the light being the orange.


What, I don't think my handwriting can be done through typing, you know.

#13 Hardcore Bob

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Posted 12 March 2014 - 21:39

Oh yeah just call it gmr_ldt_triple_decker


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#14 Showfur

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Posted 13 March 2014 - 01:30

Will do.

 

EDIT:  I've got a few more screens to show!

 

http://steamcommunit...s/?id=237761468

 

http://steamcommunit...s/?id=237761476

 

http://steamcommunit...s/?id=237761483

 

I feel content for now with the store.  I'll work on the maze/climb challenge area after working on offramps and etc.

 

You can see there is the cooler area, some lighting outside the building (via light fixtures) and benches, and the vent leading to a future teleport to the challenge area.  I'll also think about adding custom ads later after making the offramps.


What, I don't think my handwriting can be done through typing, you know.

#15 Showfur

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Posted 13 March 2014 - 08:43

Got the ramps for the gas station done.

 

http://steamcommunit...s/?id=237808357

 

http://steamcommunit...s/?id=237808362

 

http://steamcommunit...s/?id=237808367

 

The complete ramp connecting to the track can't be reached from the spectator area (since the spectator area is boxed in invisible walls).

Racers CAN get knocked over the barricades and onto it, and die via a trigger_kill.

 

Alsooooo the broken ramp you see CAN be reached from the spectator area.  You can crash through the wooden barricades and drive off to your death (there is also an invisible wall on the right side to prevent any way of jumping to the track).

 

I've opted to instead keep the track rather secluded and not punch out the walls.  Instead I'm going to scatter highway segments in various places that extend 'endlessly.'  I'm hoping this makes the track feel like it was re-constructed to purposely be a race track and that they didn't care to completely knock out highways that previously connected.

 

TL;DR: The track is secluded, but will show it was once multiple sections of highways until being outfitted for racing.

 

At this point I'm going to work on the skybox/things that relate to the skybox.


What, I don't think my handwriting can be done through typing, you know.

#16 Hardcore Bob

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Posted 13 March 2014 - 17:29

Looking swanky!

The vapor/smoke in the cooler looks a little bit self-illuminated.
Also you might not want to put physics objects in the spectator area.


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#17 The Meta

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Posted 14 March 2014 - 17:53

I like the additions to the map, looking pretty damn cool now. 


76561197979270420.png

 


#18 Showfur

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Posted 15 March 2014 - 16:38

Supports and out-lying highway!  Anything too close to the track that people could hit/land on is no-collide (like the claw-shaped supports on either side near the back).

 

http://steamcommunit...s/?id=238569428

http://steamcommunit...s/?id=238569450

http://steamcommunit...s/?id=238569471

 

Next up is the skybox and the custom texture (or two) for the gas station.  It still needs that Big Gas sign.


What, I don't think my handwriting can be done through typing, you know.

#19 Neko_Baron

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Posted 15 March 2014 - 18:10

You though about messing with fog values?



#20 Showfur

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Posted 15 March 2014 - 21:27

That would not allow the skybox to be seen then.  I'm instead thinking of going for large-particle func_smokevolumes or something.


What, I don't think my handwriting can be done through typing, you know.





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