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Rust Changelog January 9th


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#1 Hardcore Bob

Hardcore Bob

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    I am the one who knocks.

Posted 09 January 2014 - 20:26

http://playrust.com/

We’ve got a patch for you that contains a tonne of fixes but also some new content for you to enjoy, check out the change list :

fixed open door hack
fixed noclipping
added revolver – default blueprint
removed 9mm pistol as a default blueprint
added metal bars you can put in windows
quality slider has much more of a significant impact on performance (needs work, maybe tomorrow)
disabled cursor hack for linux, which should hopefully fix crazy cursor issues.
server -datadir is now used for config files. Server owners should move their cfg folder inside.
-datadir default is now “serverdata/”. If not using -datadir previously, server owners should move their saves into the new folder.
added server rcon, runs on queryport and uses the same protocol as source servers
console now reports an error when command isn’t found
console variables now show their values when typed into the console
changing a console variable will now print the change
‘ban’ now accepts a second optional argument, reason
‘banid’ now accepts <username> <argument>
‘status’ now shows the connected players
‘banlist’ shows all banned users
‘banlistex’ shows all banned users, with names and reasons
‘removeid’ unbans a user by steamid
‘say’ allows the server admin to talk to all connected clients
research kit no longer requires paper
research kit has a random amount of uses (1-3)
shelters now use a single mesh instead of compound colliders
made explosives require metal to craft
improved pipe shotgun sound
lowered shadow distance to a realistic level, should help with jittery shadows
weapon sounds are slightly randomized so each shot isn’t identical to the last
stopped looting through walls
adjusted clock sycronization
fix attempt to ghosting
servers start up faster
pipe shotgun now visibly ejects a shell on reload
bolt action bullets are visible during reload
fixed bug where respawning frequently could cause you to get stuck and have to reconnect due to invisible respawn screen.
bruteforce rcon guessing is punished


In Addition we’re wiping all official servers to get rid of all the duped items now that we’ve fixed that issue


I highlighted the ones I think are important.

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#2 Revengekeuh

Revengekeuh

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    Puking Clouds

Posted 09 January 2014 - 22:30

Don't like seeing who's in the server..

"Oh he's not online, let's raid his base"

#3 user

user

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    Regular User

Posted 09 January 2014 - 22:34

You could see anyways from the shift+tab interface, and it seems accurate.

#4 Revengekeuh

Revengekeuh

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    Puking Clouds

Posted 24 January 2014 - 19:59

Since there will probably be a lot of changelog updates in a small period of time, can we make this into a general Changelog topic or something?

 

 

 


Shared Doors

 

  • You can now set a passcode on a door and share it with other people – Hold E to set the passcode
  • Once they’ve entered the passcode they can open and close the door until you change it.
  • This also works on gates.
  • In addition, you can set a door to be unlocked so anyone can use it without a passcode.

 

shareddoors_demo-700x394.jpg

 


Grass Improvements

 

  • Grass runs twice as fast as it used to
  • Grass looks way better
  • Grass shouldn’t flicker on ATI cards anymore (but let us know if it does)
  • Grass has improved sound effects

 

newgrass_demo-700x393.jpg

 


Beds & Bags

 

  • Sleeping bags now reset the use timers of all your other sleeping bags in a 100m radius. This prevents base “zerging”
  • Beds were added! – These can only be placed inside a house with a roof and act like the old sleeping bags did

 

bed_demo-700x394.jpg

 


Other changes and fixes

 

  • added vsync option
  • rcon now receives msgid 4 containing all console output
  • opening boxes no longer resets decay – old things should actually disappear now
  • added hud indication so you know when you’re voice chatting
  • fixed exploit where mouse sensitivity reduced weapon sway
  • added a delay to repairing objects after they have been damaged
  • metal structures now need metal to repair instead of wood
  • fixed random headshot sound that would happen when shooting near the top of inanimate objects
  • camp fire particles are no longer visible at long range (should help with performance)
  • you can only repair something 5 seconds after it last took damage

 

Atrium Carceri, the artist who made the initial music we had in the very very early alpha is a pretty cool guy. When we started selling rust we decided to remove his music because we hadn’t worked anything out with him. But recently we talked to him and he decided to make a few tracks inspired by rust as a demo. We’ve put them in game and will listen to the feedback, if you guys like it we will get him to do more! If you’re not a fan of music in games you can always turn it off in the options ( or press pageup )

 

 

 


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#5 Hardcore Bob

Hardcore Bob

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    I am the one who knocks.

Posted 25 January 2014 - 00:27

I'd really prefer a thread for every update...

Also, we should determine a date for the server wipe and make sure to run advertisements warning people for this event.

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#6 yagwog

yagwog

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    fucking degenerate i'll post when i want fam ldt is shit sti

Posted 25 January 2014 - 00:45

Not enough features yet though.


my response to vaping being "cool" tbh fam

 

"stimulates the same circuitry that was simulated when u sucked on ur mommas titty

faggot"


#7 Hardcore Bob

Hardcore Bob

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    I am the one who knocks.

Posted 25 January 2014 - 01:01

Agree, but I think we should set a date for when we think is appropriate.
Could be Feb 15, or the first update after Feb 15?
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