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GMR_LDT_ARCTIC_v1 [WIP]


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#21 Krunder

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Posted 10 December 2013 - 18:18

On one of the maps it has a specific ice patch which is slippy and the rest of the map which is not. It can be done, possibly see if someone can help you who is good with mapping for the slippery part if you do have it slippy

#22 KaySeth

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Posted 10 December 2013 - 18:23

It does indeed look as though the scaling is off on the walls...

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I'm more concerned about your textures, they look over stretched in places and look weird, regarding the smoothing, yeah you can smooth but if your using a weird sized face then it will still look cubed and pointy.


Don't worry guys, i will make the textures look better where it's really needed.

On one of the maps it has a specific ice patch which is slippy and the rest of the map which is not. It can be done, possibly see if someone can help you who is good with mapping for the slippery part if you do have it slippy


Ninja meister, i can make slippery, but it will be too slippery, and you will slide around. I am going to make a little part of the map slippery as james suggested.
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#23 user

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Posted 10 December 2013 - 19:05

I say don't make it slippery and don't put closing doors etc., better have a race map than an obstacle course :D

#24 bongfeng5000

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Posted 10 December 2013 - 19:15

thanks for the map Kayseth

Yeah because I wasn't the was I?!?

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#25 Marmite

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Posted 10 December 2013 - 19:31

I just wanted to join in with the gifs

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#26 Hardcore Bob

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Posted 10 December 2013 - 19:33

Looks sweet! My biggest issue right now is how the skybox's lighting doesn't match with the map's.

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#27 KaySeth

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Posted 10 December 2013 - 19:49

Looks sweet! My biggest issue right now is how the skybox's lighting doesn't match with the map's.


haha, don't you worry about that bob... i'm not even started with the lightning yet... I just placed a a sun from one of my old maps, for testing.

And the skybox might also get changed.

UPDATE:

I just used a lot of time to find a better fitting texture and add a little more details to the tunnels!


BEFORE


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AFTER


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Edited by KaySeth, 10 December 2013 - 22:00.

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#28 Domnomnom

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Posted 10 December 2013 - 22:16

I think possibly doing a bit more with the floor texture. Can you get it a bit more blended rather than just one solid ice?

On the whole its looking promising though!
Oui oui chevaux

#29 FRAG

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Posted 10 December 2013 - 22:34

You should go from

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To

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On the support pylons, would add a nice touch and give the pylons less of a "cardboard box" feel to them.

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#30 KaySeth

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Posted 10 December 2013 - 22:41

I'm a big fan of the cardboard box look, and i think it fits in pretty well, but good suggestion that i will try out!

Edited by KaySeth, 10 December 2013 - 23:44.

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#31 Hardcore Bob

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Posted 10 December 2013 - 23:23

Please stop quoting large images Kayseth.

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#32 KaySeth

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Posted 12 December 2013 - 23:54

Time for some updates!

So i got some more pictures for you!


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#33 Hardcore Bob

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Posted 13 December 2013 - 00:33

HNNNNGGG THOSE COLUMNS.

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#34 Pandaboy

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Posted 13 December 2013 - 00:35

Looking awesome!

About making it slightly slippery... all the different material surface properties have different amounts of friction, just gotta find one that has medium friction. I think gravel is slightly slippery, but shouldn't be too slippery. .. not sure if there's a page that lists the exact amount of friction the different properties use.

#35 Daniel

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Posted 13 December 2013 - 01:06

That moon, that sky, those lights, THIS MAP!!! <3

#36 KaySeth

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Posted 13 December 2013 - 01:18

Looking awesome!

About making it slightly slippery... all the different material surface properties have different amounts of friction, just gotta find one that has medium friction. I think gravel is slightly slippery, but shouldn't be too slippery. .. not sure if there's a page that lists the exact amount of friction the different properties use.



Yeah, you got a point there! i actually didn't thought of that... So thanks!

But if anyone has the information about what is a good slippery surface i would appreciate it very much!
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#37 Hardcore Bob

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Posted 13 December 2013 - 12:52

I'd refrain from using "a little slippery" surfaces, they're pretty erratic and don't give the desired effect, from my experience.
Best to just always stick to the same material type devtextures use.

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#38 KaySeth

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Posted 14 December 2013 - 10:29

UPDATE TIME!!


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TRAILER

http://www.youtube.com/watch?v=r7LCIGBN49Q&feature=youtu.be


Edited by KaySeth, 15 December 2013 - 12:44.

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#39 Domnomnom

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Posted 16 December 2013 - 21:29

Looking kinda niceeeeeeeeee. How do you make trailers look so good.

That viewing balcony, might be a bit dark though?
Oui oui chevaux

#40 KaySeth

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Posted 16 December 2013 - 23:08

Looking kinda niceeeeeeeeee. How do you make trailers look so good.

That viewing balcony, might be a bit dark though?


I edited the footage so it looked darker, it's a lot brighter in the real map
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