Let's make this quick and painless before I lose your attention.
First of, the weapons that are fine:
- Deagle, AK, Mac10, AUG, both Pistols, HUGE, Scout Rifle.
Because they function exactly the way they are supposed to.
Deagle is the low ammo headshot killer.
AK the high damage spray weapon.
Mac10 the high spray close range SMG.
AUG the high range precision rifle. [Although the close range weapon damage is roughly 5% too high]
Pistols because they act as good secondarys.
HUGE the high ammo, small precision, "fuck em all up" gun.
Scout Rifle the precise and long range sniper with longer cooldown between shots.
Biggest troublemaker currently in my opinion. The fact that it is the complete opposite of what it should be makes it a broken weapon in my opinion. Headshot damage is too high for a weapon that essentially shoots at a medium fire rate. Also, it seems not as precise as it should be.
Well aimed single shots often miss while spraying makes it esentially a 2-3 hit weapon. On body hits, that is stronger than the AK currently.
A headshot at close to medium range is between 65 and 80 damage most of the time and a body hit at roughly 25-40. The lack of recoil makes it incredible strong when just pressing down the mouse1 button while aiming for headshots is very inefficient as the damage falls hard over distance (roughly 10-20 damage on body hit and ~50 on headshot) and the bullet spray is to strong.
Krieg 552 Commando
I like the gun, as it's a high reward, low ammo kill weapon. It's basically a deagle but instead of headshots you can just spray a full mag into the body and it still kills. The animation bugs out though because of the high firerate and therefore I suggest:-> Lowering the firing rate slightly and increase the damage, leaving the small magazine intact.
In its current state, the Famas is very unreliable. The crosshair is to big to use it on long range and the damage to low to use it for close range.-> Remove or add something unique like burst. Otherwise, increase the ammo or decrease the crosshair size.
Basically, same issue with the Famas. Feels like a poor-man's AK
Nothing directly wrong with them, sometimes the hit detection isnt working as supposed to, due to the splitting of the damage to each individual bullet. So you can shoot somebody point blank in the body and get one body hit (16-32 damage), 2-3 arm hits and 2-3 leg hits (2-4 damage each), leaving you with roughly 40-50 damage up close. It looses fast over range so maybe increase the leg/arm damage by another 10%.
It's the precise version of the SMG. The overall damage is incredibly high though and the gun feels more like a rifle than an smg.-> Give it more recoil.