Posted 19 June 2013 - 04:19
Posted 04 July 2013 - 22:24
I'm adding fences (with invisible walls to prevent prop clipping), dilapidated buildings, and semi-functioning street lamps. The light in the pic was just the Light toolgun.
EDIT: In case anyone is wondering, the edges is where the sand is the highest that covers the road. The sand that is on the road is at most a unit high and should have almost no effect on driving even when boosting.
Posted 05 July 2013 - 03:10
I'm wanting to know if you feel I should light up the props that are in the dark with gentle lighting or leave it as is (like the water towers for example).
Posted 05 July 2013 - 07:21
I do t think the props need lighting, they look eery and creepy, giving a good effect.
Posted 05 July 2013 - 08:44
I would like to know who wants fog added in. It wouldn't be heavy. (Before anyone asks, yes, I did use skybox textures as wall textures. The sky is meant to look fake like a movie set.)
Posted 05 July 2013 - 20:57
"If you cry because someone on the internet calls you a retard, you are a retard and should not be on the internet." - Psycix
Posted 06 July 2013 - 01:28
I am also going with an idea someone suggested and having the func_illusionaries seperating each section to have a texture that shows the next area, rather than it be open. Like driving through a panting.
(Oh, and I cleared up sand to prevent boosting spinouts!)
Posted 06 July 2013 - 02:15
Posted 06 July 2013 - 02:33
Posted 08 July 2013 - 05:43
Yes, the sky is meant to be fake, again. If you think that is odd, wait till you see the last section.
Oh, and a quick note, yes, the 3rd area is slick, but it uses the snow friction and not ice, so you still have some decent traction as long as you don't get hasty and boost.
Posted 08 July 2013 - 16:02
Anyways, forgot to upload this last night, I had finished up and will make the 4th section later today or early tomorrow.
I'll tweak the ice chunks so people can't get themselves stuck on it. I can probably just change their friction to ice so you can't have any traction on them and slip off into a watery death. The water runs upwards on purpose, just cause, and doesn't affect driving at all (there is no collision with it whatsoever). Oh, and there is a trigger_push underneath the ice chunks to make them constantly moving and not just stationary. They are func_physbox_multiplayers.
(I may also add warning signs to warn people to be cautious and that boosting is sure to launch them to their death if not used well. I can add these signs in the tunnel leading into this section.)
Posted 08 July 2013 - 17:52
(maybe a lifelong dream of a finally gmr_gaycowboy_v1 map)
my response to vaping being "cool" tbh fam
"stimulates the same circuitry that was simulated when u sucked on ur mommas titty
Posted 08 July 2013 - 19:16
WHERE DOES THE WATER COME FROM
LDT is LDT.
Posted 08 July 2013 - 19:29
Posted 08 July 2013 - 22:21
The friction used for the previous version of your Abstract Ass map for that ice section was absolutely terrible and it wasn't even much of a turn. Just looking at that picture I can honestly see no one making that turn D:
Posted 09 July 2013 - 00:37
EDIT: I have tested the new friction. You can still slip, but it isn't as much now. You can even boost twice safely (not sure about maxed out jeeps, though). You have decent friction unless you decide to boost and then turn sharply.
Edited by Showfur, 09 July 2013 - 02:56.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users