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gmr_ldt_abstract_ass REVISION


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#1 Showfur

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Posted 25 May 2013 - 07:05

I am doing another remake, this time for Abstract Ass. I'll go ahead and state the biggest reasons as to why I am remaking it:

I took a lot of shortcuts. I copy-pasted the spectator area, the track layout is rather shit (in fact the last half is a mirror of the first half), and I could've added teleports so you can look around each section. That and the map isn't as optimized as I would like it to be.

I will begin the process tomorrow. This will be a major overhaul because I would like to fully redesign the track and especially it take more time to complete. The mistake I made beforehand was making the themed sections first, THEN the track design, so I'm going to be doing what I did with Go Kart and make the track first, then design and build each section around the track (while keeping in mind while making the track design that there needs to be themed sections).
What, I don't think my handwriting can be done through typing, you know.

#2 Hardcore Bob

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Posted 25 May 2013 - 12:49

Make the start a little wider. ^^

And good luck!

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#3 Showfur

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Posted 26 May 2013 - 06:22

This is a very, very early screenshot of the first section. I've actually decided it would be much easier to focus on one section at a time, and only the track for each section at a time. This will allow me to give each section a certain track layout for each that will fit.

http://cloud-2.steam...28C0FCA5CAEC98/

The track layout will be from that opening, straight, up the hill then U-turn down over the stream again, then another U-turn that will direct the racers to drive through the stream into the next section.
What, I don't think my handwriting can be done through typing, you know.

#4 Showfur

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Posted 27 May 2013 - 07:51

More progress!

http://cloud-2.steam...CC529FF62D9512/

It is brighter than I want the map to be, so I'll be dimming the light_environment by the end of the map making process. I am going to tweak it so there are more props and etc before moving on to the next section. This section takes roughly 21 or so seconds to complete in a default HL2 buggy. (by the way, the red and yellow blocks are able to be driven through. They are func_illusionary brushes)
What, I don't think my handwriting can be done through typing, you know.

#5 Hardcore Bob

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Posted 27 May 2013 - 14:23

Interesting, be sure not to make the displacements too hard.
Oh and add green and purple as well. (Seems to be the only two colors you missed.)

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#6 Domnomnom

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Posted 27 May 2013 - 19:00

Why the giant yellow illusionary blocks? o.O
Oui oui chevaux

#7 Showfur

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Posted 27 May 2013 - 19:43

Because that section is supposed to look like a forest that froze in the middle of rendering. The top areas of those yellow blocks are roughly the same size as the area the trees take up while placing them in Hammer.
What, I don't think my handwriting can be done through typing, you know.

#8 Hardcore Bob

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Posted 27 May 2013 - 21:22

l2abstract domnom

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#9 Domnomnom

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Posted 28 May 2013 - 10:48

Can't handle the abstract
Oui oui chevaux

#10 Showfur

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Posted 30 May 2013 - 05:29

I'll be starting on the second section possibly Friday night or Saturday morning. It will be the remaking of the deserted town, so any suggestion are welcome before I start by then.
What, I don't think my handwriting can be done through typing, you know.

#11 Bamboy

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Posted 30 May 2013 - 14:06

I personally would think it would be better if the different areas were bigger in terms of time spent. The original map is a bit disorienting for me because of how many transitions are happening so quickly within a time frame.

Also I don't really get what you mean by the forest being in the middle of rendering. Wouldn't that look like a nodraw surface?


EDIT:
To add to my first point, making it so that the turns don't happen RIGHT after a transition would work instead of making the track longer.

Edited by Bamboy, 30 May 2013 - 14:34.

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#12 Showfur

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Posted 31 May 2013 - 08:45

Well there is still going to be one or two sections with a turn at the beginning of it, but this time around I'll be using screenshots to turn into textures to show off which section you will drive into. Like how Mario 64 has certain paintings done. As for sections being too short, I stated before that this first particular section will take about 20 seconds, and that is my average to aim at for each section from then on (20 seconds with a default jeep, mind you).

EDIT: Just a quick note, I am using grid-cyber like textures instead of nodraw because then you wouldn't be able to see what I was putting in. Would be pretty dumb to make those aesthetics only to apply nodraw to. Think more towards how certain shows or movies load up a VR training session or something like that.
What, I don't think my handwriting can be done through typing, you know.

#13 DemonX

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Posted 31 May 2013 - 12:51

Suggestion: More fury porn secrets. ;D

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#14 Hardcore Bob

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Posted 31 May 2013 - 13:30

Secrets, yes. Billboards, no.

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#15 Domnomnom

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Posted 31 May 2013 - 13:46

Billboards as in screenshots of sections? By the screenshots, you do mean like you drive through them into the next section?
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#16 Showfur

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Posted 31 May 2013 - 14:33

Yes, instead of a portal-looking texture I will use actual screenshots of the next section.

EDIT: Don't worry, the room will be in this map as well, but better made and much much more difficult to activate.
What, I don't think my handwriting can be done through typing, you know.

#17 Showfur

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Posted 02 June 2013 - 04:39

I got rather busy today with real life stuff, but I did touch-up the first section (rather than trying to work on the second section, since I am actually thinking it through still).

http://cloud-2.steam...2EC6E2A5882ADE/

I decided to make the func_illusionary brushes on the track see-through so as not to hinder racing in a first person view.
What, I don't think my handwriting can be done through typing, you know.

#18 Hardcore Bob

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Posted 02 June 2013 - 11:36

I love the transparency on those, nice touch!

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#19 Chazwhick

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Posted 02 June 2013 - 15:05

I love it so far, good work.
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#20 Domnomnom

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Posted 03 June 2013 - 13:29

Niceee, that looks a lot better!
Oui oui chevaux




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