Posted 25 May 2013 - 07:05
I took a lot of shortcuts. I copy-pasted the spectator area, the track layout is rather shit (in fact the last half is a mirror of the first half), and I could've added teleports so you can look around each section. That and the map isn't as optimized as I would like it to be.
I will begin the process tomorrow. This will be a major overhaul because I would like to fully redesign the track and especially it take more time to complete. The mistake I made beforehand was making the themed sections first, THEN the track design, so I'm going to be doing what I did with Go Kart and make the track first, then design and build each section around the track (while keeping in mind while making the track design that there needs to be themed sections).
Posted 26 May 2013 - 06:22
The track layout will be from that opening, straight, up the hill then U-turn down over the stream again, then another U-turn that will direct the racers to drive through the stream into the next section.
Posted 27 May 2013 - 07:51
It is brighter than I want the map to be, so I'll be dimming the light_environment by the end of the map making process. I am going to tweak it so there are more props and etc before moving on to the next section. This section takes roughly 21 or so seconds to complete in a default HL2 buggy. (by the way, the red and yellow blocks are able to be driven through. They are func_illusionary brushes)
Posted 27 May 2013 - 14:23
Oh and add green and purple as well. (Seems to be the only two colors you missed.)
"If you cry because someone on the internet calls you a retard, you are a retard and should not be on the internet." - Psycix
Posted 27 May 2013 - 19:43
Posted 30 May 2013 - 05:29
Posted 30 May 2013 - 14:06
Also I don't really get what you mean by the forest being in the middle of rendering. Wouldn't that look like a nodraw surface?
To add to my first point, making it so that the turns don't happen RIGHT after a transition would work instead of making the track longer.
Edited by Bamboy, 30 May 2013 - 14:34.
"I cannot give you the formula for success, but I can give you the formula for failure, which is: try to please everybody."
~ Herbert Bayard Swope
Posted 31 May 2013 - 08:45
EDIT: Just a quick note, I am using grid-cyber like textures instead of nodraw because then you wouldn't be able to see what I was putting in. Would be pretty dumb to make those aesthetics only to apply nodraw to. Think more towards how certain shows or movies load up a VR training session or something like that.
Posted 31 May 2013 - 12:51
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Posted 31 May 2013 - 13:46
Posted 31 May 2013 - 14:33
EDIT: Don't worry, the room will be in this map as well, but better made and much much more difficult to activate.
Posted 02 June 2013 - 04:39
I decided to make the func_illusionary brushes on the track see-through so as not to hinder racing in a first person view.
Posted 02 June 2013 - 15:05
Stephen hawking can't even move his arms and he wrote a dozen books without error.
Your impairment is NOT an excuse.
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