I haven't gotten so far into it as to show pics yet (will add them in yet, but here is a description of the "events" just before this map is set in) so here it is....
The prisoners are all skulked into their cramped cells for breakfast, Joe is sharing with two other younger guys, both jailed for life for terrorism. They're good guys, well, at least he thinks. Outside the dark and gloomy prison cells, a truck full of explosives lines up to rig the wall of the cells to blow wide open. The prisoners inside have no idea what is in store for them. The truck breaches the outer perimeter of the prison, and gunshots ring throughout the site, and into the surrounding area. Joe knows somethings up; he can hear the other guys muttering "All according to plan....". Then, a bang. Louder than Joe ever heard in his life. The inner wall has been blown to shreds; the truck has flipped, and the explosives detonated. The guards are scrambling; they've got insiders to do the dirty work for them. What comes next is up to you....as one of the men inside the cell block that day, you must fight to survive or die trying, and keep your wits about you, you cant see what else may be happening...."
So yeah, thats the breakdown of what I would describe the map in a narrative form, but it definitly is starting to be morphed into something good in hammer
Quick question; do you think that it would be OK if the prisoners started in the same area BUT have multiple ways to get to their destination, as I feel this would create a unique TTT gameplay if I can pull it off...
First pictures incoming!
Edited by ->$K<-, 06 March 2013 - 20:58.