I so far have the base architecture done (No rooms or walkways as of yet.)
The map is actually based of of d2_coast_08 (Remember that awesome bridge?)
UPDATE: Here is what the map looks like so far (No lighting, No walkways and No props ect.)
Yeah I want to remake this but for TTT without going and ripping it out of a map (All from scratch) and add my own twist.
I do have some questions though that will effect the map entirely (But I want your opinion as I do hope to have this played on the LDT TTT server once completed.)
You have 2 options.
1) Be able to move around the top of the bridge where there will be either (Road with cars) Or Preferably (Tracks with trains) and have a small amount of access to the under side of the bridge. (The inaccessible underside would consist of a low res model of the actual underside.)
Underside with low res model:
2) Have no access to the top of the bridge and have full access to the underside of the bridge (This option I will need help from a expert mapper if anyone has the time) Due to the sheer amount of skill needed to piece together the underside of the bridge.
Underside with low res model replaced by complex network of props:
I would like to read feedback and opinions on these option I have given you Also if you would like to help on said option 2 (if skilled enough) It would be appreciated if you would like to help!
ALL FEEDBACK WELCOME! (This does not invite troll comments)
Edited by Dr Moth, 03 February 2013 - 13:33.