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gmr_ldt_circuit(not named)


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27 replies to this topic

#21 Chrillen

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Posted 26 October 2012 - 18:15

Or combine them both to make.... gmr_SpeedCircuit!!


that's actually not half bad

#22 B-Phoenix

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Posted 29 October 2012 - 16:19

I'll get some new textures then, if i find some decent ones

but for now the project is on hold. until confirmation of gmr status is back up, no point creating a gmr map for a gamemode that isnt working no more

#23 Hardcore Bob

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Posted 29 October 2012 - 20:04

I know that feel brah.

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#24 B-Phoenix

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Posted 30 October 2012 - 20:37

well fingers crossed eh, as i said as soon as confirmation is given regarding gmr, i shall then proceed with map construction

#25 Domnomnom

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Posted 02 November 2012 - 21:35

At least he has a valid reason for not finishing a map bob... :P
Oui oui chevaux

#26 Hardcore Bob

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Posted 02 November 2012 - 22:08

Explain how this situation does apply to him but not to me?

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#27 Domnomnom

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Posted 05 November 2012 - 22:41

You just stopped your drag map that looked wonderful. >:(

He stopped cus gmr broke.
Oui oui chevaux

#28 Hardcore Bob

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Posted 06 November 2012 - 00:05

I didn't terminate the project, I put it on hold because I want to add so much detail to it.
I've got a second, more simplistic GMR map in the works which is ready to go for a beta.

But I'm not going to bother adding the GMR entities as I am unable to test them.

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