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gmr_ldt_circuit(not named)


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#1 B-Phoenix

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Posted 24 October 2012 - 19:14

Hi guys

yes its me again, with yet another release

this time its a realistic circuit style map, here are some screenshots of my first compile,

suggestions/ideas and compliments appreciated

|Picture Below is Corner number 2, not sure what to add to it, suggestions?

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Picture of bridge, with a NPC standing next to bridge, just shows how big it is :P

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another 1 of the bridge

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Just look how smooth the transitions are on the bridge, quality work eh xD

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An overview of the track's design

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The spawn area, viewing stand ideas??

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Sorry about the large pics but seems this site no longer hosts pictures xD

peace - B

PS. not named yet xD

#2 Daniel

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Posted 24 October 2012 - 19:21

I think the track looks great however I can see a couple of problems that may cause quite a big of outrage.

On the turnings where you are able to come off the track and onto the sand is it possible to miss checkpoints? or if the checkpoints cover the whole area would that not enable people to skip part of the track by using the sand?

Also looking at the bridge it seems pretty big so I'm assuming theres a checkpoint plced there somewhere. So what would happen if someone falls off the bridge, would they have to go back up the bridge to go through the checkpoint which may cause people to go backwards around the track to get that checkpoint.

Apart from those particular worries, looks like a great map.

Can't wait to test it :D

#3 B-Phoenix

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Posted 24 October 2012 - 19:23

Guard rails will be on the bridge, like i said this is the first compile just to get a feel of where everything needs to be

and yes people can miss checkpoints, all checkpoints will be posted a bit like "gates" in a slalom on downhill skiing

#4 Fox

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Posted 24 October 2012 - 19:23

It looks good but does it got invisible walls?when not too many people would actually fell off the track because it got no fences or anything like that to keep drivers on the track

#5 yagwog

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    fucking degenerate i'll post when i want fam ldt is shit sti

Posted 24 October 2012 - 19:26

gmr_ldt_circuit_gaycowboy

all gmr maps shall be named gaycowboy

my response to vaping being "cool" tbh fam

 

"stimulates the same circuitry that was simulated when u sucked on ur mommas titty

faggot"


#6 B-Phoenix

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Posted 24 October 2012 - 19:29

people can fly off the track, thats the point its a realistic race circuit, however as i stated earlier checkpoints will be signposted

so people know where the checkpoints are, if they spin off the track its their own fault ^^

#7 Fox

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Posted 24 October 2012 - 19:32

So you mean people die when they fly off?I guess that would be with 24 Players at the start that 19 die in total

#8 B-Phoenix

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Posted 24 October 2012 - 19:33

no people dont die if they fly off the track, its REALISTIC they will simply have to turn around and return to the track

#9 Fox

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Posted 24 October 2012 - 19:37

This seems fair,should be tested once by some GMR Players if it runs good or not

#10 Psycix

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Posted 24 October 2012 - 19:40

This map looks fucking awesome. Simple yet elegant, providing down to earth racing.

LDT is LDT.


#11 Domnomnom

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Posted 24 October 2012 - 19:47

I agree with Psycix. You've added realism where before there were dev textures! Bringing light to GMR and striking a new path for humanity.

Also, I like the concept of checkpoints as "slalom gates".
Maybe this could help you:
Posted Image

As regards viewing area, a grand stand would be pretty kewl on the home straight.

P.S. name gotta be gaycowboy
Oui oui chevaux

#12 B-Phoenix

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Posted 24 October 2012 - 19:50

lol i am not naming it gaycowboy >.<

#13 Max

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    I like rusty stuff

Posted 24 October 2012 - 20:01

Add a brush with a texture saying "Gaycowboy sucks"

#14 Humex

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Posted 24 October 2012 - 21:35

Is it just me, or does the map from top view look like a dick with 1 testicle? :)

#15 Domnomnom

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Posted 24 October 2012 - 21:51

No, that's just you.

Why wouldn't you want to call it gaycowboy? It's a brilliant name!
Oui oui chevaux

#16 Chrillen

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Posted 26 October 2012 - 13:09

There is some pretty obvious texture repetition, you should find some better textures than default HL2 ones.

Geometry looks good, and it seems you have gotten most of it down, so if you need ideas on how to fill out the rest of the space and detail the bridges/building I can only suggest looking at pictures or video clips from actual race tracks and screenshots from racing simulators to get an idea of what to aim for.

Stadium floodlights are something you should add, for example, and I know Half-life 2 has a model for that.

Posted Image

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Those are some suggestions on how it could look. I don't know just how realistic you want it to be (considering that the track itself isn't terribly realistic, what with the ramps and all), but I think it would be cool to give it a real racetrack vibe.

Lastly, I think gmr_circuit suits it well. Or gmr_speedway or something :)

#17 Mr Biggles

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Posted 26 October 2012 - 16:33

any one know any place to get more realism textures?

#18 Chazwhick

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Posted 26 October 2012 - 16:42

take a picture of a road, then edit it using some sort of image software, that's what i have to do in the Game design course, and it shouldn't be that hard.
but saying that I think that road texture looks fine for GMR.
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#19 Daniel

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Posted 26 October 2012 - 16:45

Lastly, I think gmr_circuit suits it well. Or gmr_speedway or something :)


Or combine them both to make.... gmr_SpeedCircuit!!

#20 FRAG

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    Not your normal S'H'A'R'K

Posted 26 October 2012 - 16:51

Or you could goto gamebanana, they have tons of textures there if you dont fancy making the textures.

[FRAGleveldesign.com] "The home of FRAG"

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