Headcrab + head = fail
Posted 21 June 2012 - 09:33
- You can not launch another attack from that person's head.
- You can barely move around, taking away crucial seconds in which people can spot you and take you down.
- You are completely defenseless until you get back to the ground.
I think this not only contradicts the term "Headcrab", as this creature should usually be in favor on being on people's heads, in some maps it renders the whole class useless (tight corridor, people squeezing together, you'll never be able to launch more than one attack before dying).
I suggest that if in air (or on people's heads for that matter), headcrabs should still be able to bite with an approximate interval of 1 second in between (secondary fire?).
Posted 21 June 2012 - 09:47
Did you know of the burrow key that the fatter headcrabs have? (Can't remember if female or male)
Fact is, the zombie team do NOT need buffing.
Posted 21 June 2012 - 09:54
Posted 21 June 2012 - 12:03
Though I wouldnt really know how to fix that...
LDT is LDT.
Posted 21 June 2012 - 15:51
"GET IT OFF ME, GET IT OFF ME!!!"
I'd quite like if Headcrabs were able to do this.
About the "zombies are already overpowered" thing.
In my opinion, the whole gamemode needs a quick rethink.
Both being a zombie and being a survivor is very repetitive and gets boring quickly.
I think zombies should become even stronger and much more interesting to play.
Right now, the best thing to do is just to keep bashing on the survivor's defenses.
(Which they keep repairing at a faster rate than you can destroy)
It would be much more interesting if you actually got to do something that involved skill or at least damaging the humans.
For instance, a "puke pus" common zombie should be available, so you would be able to spit into people's bases.
The survivors, on the other hand, should get the following simple but powerful buff: the medic kit recharges slowly. This way, a "Medic" will play a much larger role in the gameplay, and will actually be a lot more viable and fun to play.
"If you cry because someone on the internet calls you a retard, you are a retard and should not be on the internet." - Psycix
Posted 21 June 2012 - 18:19
Headcrabs jump on people's heads and take control. Surely, in the HL games they jump at the player and bite him, but that's because Gordon Freeman is boss and doesn't like to be insta-eaten.
I propose the following for the standard headcrab class:
Jumping at a player's torso / legs won't deal any damage. If you hit the head though, the guy will go blind (because you're sitting on his head) until someone deals at least 30 damage to you (and him respectively). I think that'd be more balanced and funnier than what we have now. Right now, std. Headcrabs are just some pesky little thugs that ruin outside scouting.
Posted 22 June 2012 - 22:13
Posted 24 June 2012 - 02:18
LDT is LDT.
Posted 24 June 2012 - 08:57
Headcrabs are ment to be the little pesky thugs that nip at people from inside, Removing ALL damage from biting would remove the main function of the class.
They are ment to be annoying tards, and should remain as annoying tards.
"Fucking butthole, Fucking ketchup"
- Loadingue 2014
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