Posted 04 June 2012 - 13:19
I don't mind the idea of decreasing nail cost, but take this into consideration:
Unlike breaking props, where props turn darker and darker shade of red as it loses HP, zombies have an adequate indication of their progress, and can plan and sync their attacks accordingly.
When people are using nails, all you're really doing is left clicking on a bunch of props which do not appear to move, shake or get damaged in any way. Until you are shot and you can find your way to the humans until this whole thing starts over again.
It can be a somewhat frustrating as a zombie to bash in nailed props, you don't have a single clue whether you are doing a good job, not a single piece of feedback whether you're actually making progress as a zombie.
Walking through props
Also, for some reason, some people can just press a key and walk through props, others can't.
This is pretty crucial to gameplay and a little lame that not everyone can do it.
I've never changed my Z bind, my Z binds to the sandbox undo key, just like everyone else who succeeds in walking through props.
I also tried binding another key to "suit_zoom" and even "+suit_zoom", but no effect.
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