ZS map removal
Posted 16 June 2012 - 17:32
Everything is gray. What sort of idiot would design a map like that?
Too much on zs uses colours.
Posted 22 June 2012 - 10:29
Posted 22 June 2012 - 11:12
Posted 22 June 2012 - 11:20
And when I delete that map, the next map it hangs on has it too.
"If you cry because someone on the internet calls you a retard, you are a retard and should not be on the internet." - Psycix
Posted 22 June 2012 - 13:24
It doesn't have a map rotation to get stuck on, the gamemode grabs all the maps, shoves them in a table to randomize them and plays through the table to the last map, there is no loop because it doesn't exist, the only way to break break this is to create a txt file with all the map names for it to read from (as that is what it's trying to search for)
[FRAGleveldesign.com] "The home of FRAG"
Posted 27 June 2012 - 17:43
Absolutely nowhere to barricade, seems very pointless..
Too dark, badly made, horrible for zombies to find their way into the actual map.
Edited by ManyPopes, 01 July 2012 - 20:40.
Posted 01 July 2012 - 22:44
Too small and there is a glitch where survies can go thought a rock and zombies can not get them.
I love my blades, my ship and my slaves
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