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ZS map removal


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33 replies to this topic

#21 my_hat_stinks

my_hat_stinks

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    Not a people person

Posted 16 June 2012 - 17:32

zs_noir

Everything is gray. What sort of idiot would design a map like that?
Too much on zs uses colours.

#22 my_hat_stinks

my_hat_stinks

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    Not a people person

Posted 18 June 2012 - 18:02

zs_lincs

This map should have removed a while ago

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#23 Hardcore Bob

Hardcore Bob

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    I am the one who knocks.

Posted 18 June 2012 - 20:09

Removed.

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#24 Unforeseen Physics

Unforeseen Physics

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    Our last German

Posted 22 June 2012 - 10:09

zs_singlehouse

Bad map and breaks map rotation.

#25 Blackheart

Blackheart

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    Forum Regular

Posted 22 June 2012 - 10:29

Wasn't it already agreed that a map doesn't break the rotation? :/

#26 Max

Max

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    I like rusty stuff

Posted 22 June 2012 - 10:31

Still leaves the Bad map argument

#27 Unforeseen Physics

Unforeseen Physics

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    Our last German

Posted 22 June 2012 - 11:12

Then put a better map at the end of the rotation loop. Like the ravenholm one. :P

#28 Hardcore Bob

Hardcore Bob

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    I am the one who knocks.

Posted 22 June 2012 - 11:20

I've observed that every time the vote gets stuck, there's capitals in the mapname.
And when I delete that map, the next map it hangs on has it too.

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#29 FRAG

FRAG

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    Not your normal S'H'A'R'K

Posted 22 June 2012 - 13:24

I don't know how many times I have to say this.

It doesn't have a map rotation to get stuck on, the gamemode grabs all the maps, shoves them in a table to randomize them and plays through the table to the last map, there is no loop because it doesn't exist, the only way to break break this is to create a txt file with all the map names for it to read from (as that is what it's trying to search for)

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#30 Max

Max

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    I like rusty stuff

Posted 25 June 2012 - 14:40

Map: zs_placid

Zombies get stuck at spawn

#31 ManyPopes

ManyPopes

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    Thirtysix

Posted 27 June 2012 - 17:43

zs_3rdstreet
Absolutely nowhere to barricade, seems very pointless..

zs_cargo
Too dark, badly made, horrible for zombies to find their way into the actual map.

Edited by ManyPopes, 01 July 2012 - 20:40.


#32 Max

Max

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    I like rusty stuff

Posted 01 July 2012 - 20:39

zs_cargo

Totally dark, only light source is an Orange light on Fast Strobe
Zombie spawn is really far away, and you don't even know where to go.

#33 atty16

atty16

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    The Angel of Death

Posted 01 July 2012 - 22:44

Zs_hell
Too small and there is a glitch where survies can go thought a rock and zombies can not get them.

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#34 luca unterreiner

luca unterreiner

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    yes he is

Posted 03 July 2012 - 13:50

zs_motel (i think) nowhere to hide
Oh my Gosh




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