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ZS map removal


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33 replies to this topic

#1 Psycix

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Posted 04 June 2012 - 00:33

I just removed a bunch of duplicate maps from ZS (which caused people to think the map rotation was stuck) and also some incredibly crappy ones.

If there are any other very crappy or duplicate maps, propose a removal here.

LDT is LDT.


#2 JJHK

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Posted 04 June 2012 - 00:42

I'm trying to find some new ones. Seeing as most of them were shit.. :P

#3 Psycix

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Posted 04 June 2012 - 00:43

Ah you reminded me to open this thread http://ldt-clan.com/...2956#post112956

LDT is LDT.


#4 SoarGoat

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Posted 05 June 2012 - 21:06

ZS_noir
[LDT]TwoMike: Yesh! Take that ManyPopes you hairy bastard!

[LDT]_Blackheart: My dick is a white supremecist P:

[LDT] kalle_E: Your yawns sound like Many Poops.

#5 SUPASCOOT

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Posted 05 June 2012 - 22:52

ZS_zombiesatemyneighbors

#6 my_hat_stinks

my_hat_stinks

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    Not a people person

Posted 09 June 2012 - 18:07

zs_zombie_survival_guide
http://dl.dropbox.co...l_guide0000.png

It also has annoying playerclips everywhere else, and it's all too easy to lock people out of the only actually useful camping spot

#7 FRAG

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Posted 09 June 2012 - 19:26

Not a removal but zs_lakefront_alpha needs to be on the FastDL.

[FRAGleveldesign.com] "The home of FRAG"

76561197980033738.png

 


#8 Psycix

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Posted 09 June 2012 - 20:01

Done, and... done.

LDT is LDT.


#9 FRAG

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Posted 09 June 2012 - 23:28

Actually just played zs_lakefront_alpha, it was terrible.

Anyone else agree?

[FRAGleveldesign.com] "The home of FRAG"

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#10 Max

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    I like rusty stuff

Posted 12 June 2012 - 13:01

zs_Cabin_V2 Should be removed as fast as possible, it breaks the map rotation.

#11 ManyPopes

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Posted 12 June 2012 - 13:27

Pretty sure that's not the map's fault. Could be though.. I quite like that map.

#12 FRAG

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    Not your normal S'H'A'R'K

Posted 12 June 2012 - 13:28

The map is fine it's just the rotation stops instead or going around again

[FRAGleveldesign.com] "The home of FRAG"

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#13 Max

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    I like rusty stuff

Posted 12 June 2012 - 13:59

i asked (i think) hat if its an issue with maybe the rotation being at it's end or if it is the map

i got told it's the map.

#14 my_hat_stinks

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Posted 12 June 2012 - 14:05

I do believe I said it always happens on that map, I didn't say the map was to blame :P

Silly max ;)

#15 FRAG

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Posted 12 June 2012 - 19:00

O.K after playing through so many maps now I'm doing a two stage part to this post, one is here and the other is in the map suggestion thread.

A ton of the maps on the server just suck balls, I mean they really do.

zs_lakefront_alpha - Sooo many explosive barrels it always ends up with a ton of people team killing each other.

zs_hell - No props for barricading and an open roof for zombies to drop into.

zs_backstreet (I think) has tons of missing textures and is just horrible to play on.

There were loads more but I'm not used to all the names yet.

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#16 Landmaster 64™

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Posted 15 June 2012 - 00:40

zs_Lincs

Annoying long camping hall which makes it almost impossible for the zombies to get through until Wave 4-6. I would definitely like to see Lincs removed.

EDIT:Forgot to add it also breaks the rotation.

Edit2:Okay FRAG

Wait. You have a server that tells you when your plate is hot?


Alex: "I Like to play with balls" - Dr. Scheisse 2012

Diskette Projector™: Dear goddess of the sun... I'm surrounded by idiots. Signed: Me.

#17 FRAG

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Posted 15 June 2012 - 00:46

EDIT:Forgot to add it also breaks the rotation.


None of the maps break rotation, it just ends and never restarts.

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#18 Psycix

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Posted 15 June 2012 - 10:32

I think we need to integrate a copy of our voting system.

LDT is LDT.


#19 FRAG

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Posted 15 June 2012 - 15:08

I'll look into it today.

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#20 yagwog

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    fucking degenerate i'll post when i want fam ldt is shit sti

Posted 15 June 2012 - 17:01

I think we need to intermingle a copy of our voting system.


my response to vaping being "cool" tbh fam

 

"stimulates the same circuitry that was simulated when u sucked on ur mommas titty

faggot"





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