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The Ultimate TTT Weapon Suggestion Thread.


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145 replies to this topic

#141 JJHK

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Posted 02 April 2013 - 12:44

That'd be really cool. :)

#142 Catkillerfive

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Posted 02 April 2013 - 13:21

Can't harm, possibly a little unbalance here and there. But a little after-tweaking will fix on that.

(How about a poll to make the counting easier.)

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#143 FRAG

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Posted 02 April 2013 - 16:13

Ok well this is what I'm currently looking at for weapon values, I'll keep it in here to avoid confusion.

ID   NAME                  SPEED   CLIP   AMMO   AID   ANAME              BUYNAME   BUYNAME2   
 1   weapon_p228             250     13     52     9   ammo_357sig         p228      228compact 
     weapon_shield             0      0      0     0                      shield               
 3   weapon_scout            260     10     90     2   ammo_762nato       scout                
 4   weapon_hegrenade        250             1    12                       hegren               
 5   weapon_xm1014           240      7     32     5   ammo_buckshot      xm1014    autoshotgun
 6   weapon_c4               250      0      1    14                                                
 7   weapon_mac10            250     30    100     6   ammo_45acp         mac10                
 8   weapon_aug              240     30     90     4   ammo_556nato       aug       bullpup    
 9   weapon_smokegrenade     250             1    13                       sgren                
10   weapon_elite            250     30    120    10   ammo_9mm            elites               
11   weapon_fiveseven        250     20    100     7   ammo_57mm           fn57      fiveseven  
12   weapon_ump45            250     25    100     6   ammo_45acp         ump45                
13   weapon_sg550            210     30     90     4   ammo_556nato       sg550     krieg550   
14   weapon_galil            240     35     90     4   ammo_556nato       galil     defender   
15   weapon_famas            240     25     90     4   ammo_556nato       famas     clarion    
16   weapon_usp              250     12    100     6   ammo_45acp          usp       km45       
17   weapon_glock18          250     20    120    10   ammo_9mm            glock     9x19mm     
18   weapon_awp              210     10     30     1   ammo_338magnum     awp       magnum     
19   weapon_mp5navy          250     30    120    10   ammo_9mm           mp5       smg        
20   weapon_m249             220    100    200     3   ammo_556natobox    m249                 
21   weapon_m3               230      8     32     5   ammo_buckshot      m3        12gauge    
22   weapon_m4a1             230     30     90     4   ammo_556nato       m4a1                 
23   weapon_tmp              250     30    120    10   ammo_9mm           tmp       mp         
24   weapon_g3sg1            210     20     90     2   ammo_762nato       g3sg1     d3au1      
25   weapon_flashbang        250             2    11                       flash                
26   weapon_deagle           250      7     35     8   ammo_50ae           deagle    nighthawk  
27   weapon_sg552            235     30     90     4   ammo_556nato       sg552     krieg552   
28   weapon_ak47             221     30     90     2   ammo_762nato       ak47      cv47       
29   weapon_knife            250      0      0     0                                             
30   weapon_p90              245     50    100     7   ammo_57mm          p90       c90

The ammo is in there too as I'll be changing how ammo works in a future update, Ignore the cost list, this is an info dump from CS:S

[FRAGleveldesign.com] "The home of FRAG"

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#144 Fox

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Posted 03 April 2013 - 14:34

Dual Elite comes back?(as far as i see it on the code )

#145 Psycix

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Posted 03 April 2013 - 14:41

Not sure if gmod13 brought animations for that. Dual wield guns have never actually worked in gmod. (Aside from the viewmodel)

LDT is LDT.


#146 Catkillerfive

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Posted 10 August 2013 - 19:11

http://www.garrysmod...a=view&id=92449

We can use this model as the Flare Gun model (Also making it single fire so you need to reload each shot).

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