
The Ultimate TTT Weapon Suggestion Thread.
#41
Posted 14 April 2012 - 12:56
#42
Posted 14 April 2012 - 13:14
I know they caused an immence amount of lag but how about.
- Reduce the amount produced. Have about 3-4.
- They can't be destroyed
The reason they shouldn't be destroyed is because we want people to disperce from an area when they are planted, not go after them trying to destroy them... It will give the T a chance to move.
Religion is like a penis;
It's good to have one, and you should be proud proud of it!
But don't go taking it out in public and don't go around shoving it down other people's throats...
#43
Posted 14 April 2012 - 13:18
A max diameter of movement?
#44
Posted 14 April 2012 - 14:07
LDT is LDT.
#45
Posted 14 April 2012 - 14:12

I'm getting a lot of talk about the silenced sniper, would this be a weapon people would like to see as a T item?
Should I add it to the development pile then?
#46
Posted 14 April 2012 - 14:14
Manhacks are coming back.

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#47
Posted 14 April 2012 - 14:19

#48
Posted 15 April 2012 - 12:41
I've got another smaller discussion to add:
Force Weapon Update?
Pushing people is fun. The Newton Launcher has been reworked, nerfed again, etc. and is still mainly a just for fun weapon.
Because you have to be in the line of sight, fire a projectile and it's very easy to spot.
A discombobulator nade is much stealthier and just slightly less precise.
The throwbar is simply crap, lets face it.
Here is my suggestion:
- Remove the throwbar. Only noobs buy it and then they dunno what to do with it...
- Add a modified shotgun that is Ts only. It looks exactly the same as a normal auto-shotgun. On left click it does the same force push as a crowbar would do with a bonus 20 damage and consumes 1 ammo. On right-click you push just as hard as a newton launcher fully charged would do but you loose 2 ammo. The gun itself comes with 2 shots but you can pick up spare ammo (shotgun ammo) and increase the spare shots to a maximum of 6+2.
- Add a trapmine. Not the ones that explode. NO. Trapmine has not much to do with tripmines. It's basically a not so easy to see, flat mine that is placed on the floor. When a player touches it, he gets PUSHED into the direction he is facing. So whenever somebody walks over the trapmine, he gets pushed forward with quite some force. Obviously this is the most tactical T weapon ever. But imagine all the fun!
[SIGPIC][/SIGPIC]
#49
Posted 15 April 2012 - 13:57
- Add a trapmine. Not the ones that explode. NO. Trapmine has not much to do with tripmines. It's basically a not so easy to see, flat mine that is placed on the floor. When a player touches it, he gets PUSHED into the direction he is facing.!
Ooooh, I like this idea. However, the mine could throw them in the direction that the T put it down facing, so that the T could aim the projection to make it towards a high fall and it isn't a thing of luck if the person falls off.
Keith | Team PinkUnicorn: 02:02.89 - RAPE: [LDT] TwoMike [detective] just retreived sperm from the corpse of [LDT] Dede that leads to Keith.
Steam ID: Twomizzle
#50
Posted 15 April 2012 - 13:59
-Drop the ammo idea, replace with "energy" that slowly recharges again.
-Left click works just like newton launcher
-Right click sounds FUS RO DAH and pushes everything in a cone
Trapmine sounds fun, perhaps it could even be used on yourself to get somewhere quickly?
LDT is LDT.
#51
Posted 15 April 2012 - 14:01
You fire a disc and teleport to it. I thought that'd be really awesome, although I was trying to think of ideas to balance it.
#52
Posted 15 April 2012 - 14:21
I was trying to think of ideas to balance it.
I like this idea, and you could balance it by having a HUGE sound when it is used. Also, if the T shoots the disc, but doesn't use it before a detective has come to it, it could have DNA on it. However, what would become of the teleporter? :/
Keith | Team PinkUnicorn: 02:02.89 - RAPE: [LDT] TwoMike [detective] just retreived sperm from the corpse of [LDT] Dede that leads to Keith.
Steam ID: Twomizzle
#53
Posted 15 April 2012 - 14:25
Translocator has a small/medium range, but can't go through walls.
#54
Posted 15 April 2012 - 14:31
And you see a shitload of particles flying around when you actually teleport with it.
That would work just well, but I don't know if one would even be that necessary.
#55
Posted 15 April 2012 - 14:32
#56
Posted 15 April 2012 - 14:35
#57
Posted 15 April 2012 - 16:43
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#58
Posted 15 April 2012 - 16:45
It'd need a fuck ton of testing on all maps to make sure it's not madOP.
#59
Posted 15 April 2012 - 17:20
Keith | Team PinkUnicorn: 02:02.89 - RAPE: [LDT] TwoMike [detective] just retreived sperm from the corpse of [LDT] Dede that leads to Keith.
Steam ID: Twomizzle
#60
Posted 15 April 2012 - 17:23
Would be really abusive don't you think, a lot of exploiting could be done.
You got ninja'ed by 2 hours
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