-dropping down and surviving is allowed, but don't do it every round. (3 rounds max per mapcycle)
-carrying dynamite is OK. planting it is KOS, except for blowing up the wall.
-the detective/confirmed inno's may decide to blow up the map and hide down int he shelter, thus agreeing upon planting dynamite as inno's.
-Destroying a bloodsample is KOS. Skipping one you obviously saw is suspicious at most.
-Destroying a bloodsample pre-round is against the rules, as there is a large chance you will be inno.
-It is not allowed to "test" people by making them press the traitorbuttons
-Locking innocents in the shack is a traitor act.
-planting dynamite in the testing chamber is KOS unless you go in yourself
-planting gas is KOS
-setting building on fire is only KOS if people are inside and get hurt, but most of the time this can be done for
-Turning off the light is NOT a traitor act! It is suspicious in some cases, but never, NEVER, solid proof.
-A detective cannot kill anyone that turns off the light, because this is not the best thing to do in his position: it will not make the chance of innocents winning the round higher, it will make it worse. Also it causes RDM.
-Do not go "outside of the map"
-It is allowed to jump from the tower into the water and survive.
-Throwing ammo in the elevator on purpose is instant kick.
-Throwing bodies or weapons in the elevator on purpose is warn, then kick.
-Accidental items that get stuck are no problem, but if you can, get them out.
-Respect people who are taking items out of the elevator to unglitch it, it is dishonorable to kill em while they are busy.
-light switch, same as in clue
-electrocution button used randomly on innocent -> KOS / warn if person is innocent
-gas button, same as electrocution button in storage facility
-it is allowed to jump onto the ladder and survive
Edited by Hardcore Bob, 12 June 2015 - 16:59.