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GMR Mapping Entities Handbook


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61 replies to this topic

#21 Max

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Posted 26 February 2012 - 16:22

Could anyone tell me why there is a space in the path? at orangebox it says ora ngebox, but if i look at the post when editing it is not there :/

#22 FRAG

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Posted 26 February 2012 - 16:31

No idea Max, tried changing it myself but alas, no spaces!

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#23 Psycix

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Posted 26 February 2012 - 17:43

Awesome.
Can you make the spawns also look like cars?

LDT is LDT.


#24 Max

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Posted 26 February 2012 - 17:52

Done
Redownload
You can even rotate the car spawns now and the rotatien applies to the angles value aswell :)

Edit: seems like the model for the buggy is rotated by 90° so the angle in the viewport is wrong, looking for a way to fix that - if you go to properties and look at the black circle with the white line on the top right corner - that is the correct angle

Edit2: Fixed, not possible with the buggy model tho, used a random car model

Edited by Max, 26 September 2012 - 23:25.


#25 FRAG

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Posted 26 February 2012 - 17:57

Nice work man, Thanks to your new FGD I was able to align my car spawns to fit better on my map :D

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#26 Psycix

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Posted 26 February 2012 - 17:59

dont cram the cars too close xD
Its much better if there is room between the cars (lag-wise)

LDT is LDT.


#27 FRAG

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Posted 26 February 2012 - 18:03

Well yeah that's what I meant really, before with just the obsolete icon, I couldn't determine shit, now I've worked out racers can go on a 5 car line across the track with ample room in between, It also added the angles value and made all my spawns face the wrong way, although that's annoying, it works!!

Damn it Max, this is good shit :D

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#28 Hardcore Bob

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Posted 26 February 2012 - 21:31

Oh, now that the vehicle spawns show as cars, I am very interested.
Nice job. :D

By the way, the random space in your line is just a thing the forum does when words get too long.
Example:

wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww

I just held down W for a couple seconds, as you can see, two spaces.

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#29 DemonX

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Posted 04 May 2012 - 19:42

Does ent_kill work for killing cars?

#30 Hardcore Bob

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Posted 04 May 2012 - 22:07

No, use trigger_kill.

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#31 DemonX

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Posted 04 May 2012 - 22:17

Hmm, weird, when I decompiled sky_switchback few days ago it had ent_kill and it worked to kill people.

#32 my_hat_stinks

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Posted 04 May 2012 - 22:20

decompiled



#33 DemonX

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Posted 04 May 2012 - 22:24


-.- No shit.
Btw, I decompile maps to learn from them.

#34 Jizzypantz

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Posted 04 May 2012 - 23:14

This could be very usefull when I'm going to begin mapping again :3 Thank you!! :D
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#35 yagwog

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    fucking degenerate i'll post when i want fam ldt is shit sti

Posted 04 May 2012 - 23:14

I still don't like the idea of doing it. We have tons of mappers here. Why can't you ask them?

EDIT: Jizzy, is that post really relevant?

my response to vaping being "cool" tbh fam

 

"stimulates the same circuitry that was simulated when u sucked on ur mommas titty

faggot"


#36 my_hat_stinks

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Posted 04 May 2012 - 23:19

-.- No shit.


Sorry for pointing out your problem, I'll ensure I don't do so in future.

#37 ThomEgemcity

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Posted 05 May 2012 - 09:58

Use trigger_kill.
End.

#38 Hardcore Bob

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Posted 05 May 2012 - 15:24

Decompiling for educational purposes isn't all that bad.
It's a bit like cutting open a frog to teach kids anatomy.

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#39 Max

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Posted 26 September 2012 - 23:37

Important bump
GMREntities.fgd updated, now uses the Original Buggy model for displaying in hammer.
i didn't put it in before because the model was rotated 90 degrees, and i thought that would be confusing and mess up the car alignment.
in a chat with psycix it just turned out that when spawning in GMR, the car has the same weird -90° rotation as the model itself, therefore the weirdness fixes itself

so if the angles value is 0,270,0 , the model faces as it has the angle 0,0,0

why is this so important and worth a bump like that?
because the model i used before was facing to (0,0,0) when the entity was rotated (0,0,0), making the car spawn in a (0,-90,0) angle

in case all this is confusing:
The gmr car will spawn in the same angle as the model is in hammer.

Now, go map!

#40 Psycix

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Posted 27 September 2012 - 02:54

Waitwat, are you sure? I thought your angle's attribute was just off because it was not having the right name?

LDT is LDT.





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